
var delay=3000 //set delay in miliseconds
var curindex=0

var randomimages=new Array()

                randomimages[00]="../image/tuin.gif" 
                randomimages[01]="../image/tuin2.gif"                
                randomimages[02]="../image/winter.gif"                
                randomimages[03]="../image/trein.gif"                
                randomimages[04]="../image/speeltuin.gif"                
                randomimages[05]="../image/bier.gif"                
                
                var preload=new Array()

for (n=0;n<randomimages.length;n++)
{
	preload[n]=new Image()
	preload[n].src=randomimages[n]
}

document.write('<img name="defaultimage" src="'+randomimages[Math.floor(Math.random()*(randomimages.length))]+'">')

function rotateimage()
{

if (curindex==(tempindex=Math.floor(Math.random()*(randomimages.length)))){
curindex=curindex==0? 1 : curindex-1
}
else
curindex=tempindex

	document.images.defaultimage.src=randomimages[curindex]
}

setInterval("rotateimage()",delay)


